Online chess is now an established eSport that requires serious tech and Opera’s browser is exactly that. The Tour now has two tournaments in the top three most watched chess events in recent history, alongside the latest World Chess Championship. We believe the partnership with Opera – whose products are known, trusted and used worldwide by millions of people every month – represents a massive opportunity to accelerate the popularity of the Tour and chess. We are excited to have Opera as the title partner for the Opera Euro Rapid and the Official Browser Partner of the Tour moving forward.
No | Title | Name | FED | Elo |
---|---|---|---|---|
1 | GM | Magnus Carlsen | NOR | 2881 |
2 | GM | Maxime Vachier-Lagrave | FRA | 2860 |
3 | GM | Liren Ding | CHN | 2836 |
4 | GM | Hikaru Nakamura | USA | 2829 |
5 | GM | Leinier Dominguez-Perez | USA | 2786 |
6 | GM | Alexander Grischuk | RUS | 2784 |
7 | GM | Ian Nepomniachtchi | RUS | 2778 |
8 | GM | Levon Aronian | ARM | 2778 |
9 | GM | Jan-Krzysztof Duda | POL | 2774 |
10 | GM | Daniil Dubov | RUS | 2770 |
11 | GM | Teimour Radjabov | AZE | 2758 |
12 | GM | Wesley So | USA | 2741 |
13 | GM | Anish Giri | NED | 2731 |
14 | GM | Vidit Gujrathi | IND | 2636 |
15 | GM | Sam Shankland | USA | 2609 |
16 | GM | Matthias Bluebaum | GER | 2562 |
Stage | Dates |
---|---|
Preliminaries | February 6-8 |
Quarterfinals | February 9-10 |
Semifinals | February 11-12 |
Finals | February 13-14 |
Online chess is now an established eSport that requires serious tech and Opera’s browser is exactly that. The Tour now has two tournaments in the top three most watched chess events in recent history, alongside the latest World Chess Championship. We believe the partnership with Opera – whose products are known, trusted and used worldwide by millions of people every month – represents a massive opportunity to accelerate the popularity of the Tour and chess. We are excited to have Opera as the title partner for the Opera Euro Rapid and the Official Browser Partner of the Tour moving forward.
Seed | Title | Name | FED | Elo |
---|---|---|---|---|
1 | GM | Magnus Carlsen | NOR | 2881 |
2 | GM | Maxime Vachier-Lagrave | FRA | 2860 |
3 | GM | Wesley So | USA | 2741 |
4 | GM | Teimour Radjabov | AZE | 2758 |
5 | GM | Anish Giri | NED | 2731 |
6 | GM | Jan-Krzysztof Duda | POL | 2774 |
7 | GM | Levon Aronian | ARM | 2778 |
8 | GM | Daniil Dubov | RUS | 2770 |
Stage | Dates |
---|---|
Preliminaries | February 6-8 |
Quarterfinals | February 9-10 |
Semifinals | February 11-12 |
Finals | February 13-14 |
Title | Name | FED | Elo | Rank |
---|---|---|---|---|
GM | Magnus Carlsen | NOR | 2862 | #1 |
GM | Fabiano Caruana | USA | 2823 | #2 |
GM | Maxime Vachier-Lagrave | FRA | 2784 | #5 |
GM | Anish Giri | NED | 2764 | #11 |
GM | Alireza Firouzja | FRA | 2749 | #18 |
GM | Jan-Krzysztof Duda | POL | 2743 | #19 |
GM | Pentala Harikrishna | IND | 2732 | #22 |
GM | Radoslaw Wojtaszek | POL | 2705 | #37 |
GM | David Antón | ESP | 2679 | #56 |
GM | Andrey Esipenko | RUS | 2677 | #60 |
GM | Jorden van Foreest | NED | 2671 | #67 |
GM | Alexander Donchenko | GER | 2668 | #72 |
GM | Nils Grandelius | SWE | 2663 | #78 |
GM | Aryan Tari | NOR | 2625 | #156 |
Dates | Rounds |
---|---|
16 Jan - 19 Jan | Rounds 1-4 |
20 Jan | Rest day |
21 Jan - 24 Jan | Rounds 5-8 |
25 Jan | Rest day |
26 Jan, 27 Jan | Rounds 9, 10 |
28 Jan | Rest day |
29 Jan - 31 Jan | Rounds 11-13 |
This article was written with the feedback of ~300 highly engaged players from the different autochess reddit communities (TFT, DOTA Underlords, Chess Rush...), which participated in interviews and on a poll whose results are available here. They’re especially thanked by name at the end of the article. submitted by JB-Dev-Bcn to TeamfightTactics [link] [comments] In January 2019, Drodo Studio’s Dota Auto Chess mod became insanely popular. Many companies (including household names like Valve, Riot, Ubisoft and Blizzard) rushed to release their own versions. It seemed like the beginning of something big like MOBA or Battle Royale. But it has been more than a year now and the hype seems to have vanished completely. As quickly as it rose, it went away… This is the first on a series of articles where we will analyze the autochess genre. Here we will be exploring the genre’s history, its current market situation and its audience. And also, what are the core design issues that autochess suffers and that no one has been able to solve yet. https://preview.redd.it/tc2c19k4ipg61.png?width=1024&format=png&auto=webp&s=487539f51e104ee7d1aae1a6ded7447b1dee11ca It really helps me if you check this article (or similar content) at my blog https://jb-dev.net/ A HISTORICAL PERSPECTIVEThis wasn’t the first time that a mod got the spotlight and ended up becoming the foundation of a genre. It happened in several major, industry-defining cases before (some of which are Team Shooters, MOBAs, Battle Royale…). But on some of these cases events unfolded differently. So we identify 3 distinctive eras related to the evolution of the industry:1st Era (2000s): AssimilationThe company whose original software had been modded (or had a close enough game, like Valve) moved quickly to absorb the successful mods and turn them into even more successful products.Since at that point creating a major game release was very complex (required an expensive development, publishing deals and an infrastructure to distribute the product), the deal was profitable for both sides. But it meant the dissolution of the identity of the original creator team, which became embedded in the bigger company culture. https://preview.redd.it/abyi6d2jipg61.png?width=461&format=png&auto=webp&s=d4171bf9344a162e695a75a91d18eec8206b9123 Team Fortress (1999) was originally a Quake mod. And Counter-Strike (2000) started out as a fan-made mod on the Half Life engine. Both games (and creators) were quickly absorbed by Valve. 2nd Era (2010s): IntegrationBy this time, the previous era model still was going on… but the gaming industry had significatively grown a lot and it was also possible for smaller or even new companies to lure the original developers, and use the mod as a proof for commercial success in order to secure funding and develop it as a full title.The main characteristic of this era is that the original developers were able to keep a bigger share of control and relevance, rather than being integrated as just another gear on a bigger machine, because the companies they joined built their own identity around that key product. This was the case of Riot Games: They were able to raise enough money for the creation of their company through family and angel investors, and then hire some of the original creators of DOTA, and then created League of Legends. https://preview.redd.it/vl6h2l7lipg61.png?width=763&format=png&auto=webp&s=414abb3da2b169966b7bf757a6116f86ef3748d2 Defense of the Ancients (DotA), the foundational title for the MOBA genre, appeared in 2003 as a fan-made custom scenario of Warcraft 3. Foreseeing commercial potential on a full game based on the concept, Riot games and Valve both battled for the Dota IP and the original developers, eventually releasing rival titles League of Legends and Dota2. Interestingly, Blizzard (owners of Warcraft 3) tried to replicate the success without the mod creators in Heroes of the Storm (2015), which hasn’t been as successful as the other two.A similar case happened with battle royale, which also started in 2013 as a successful DayZ mod created by the modder nicknamed PlayerUnknown. Later, it was transformed into a full product through the acquisition of the developer by a korean company (which would later be renamed as the PUBG Corporation, again showing how the company grew around the game rather than assimilating it). This case hints what would later happen with Auto Chess, since Fortnite wasn’t involved in any way with the original creators. They just copied the concept. Fortnite was a product stuck in a kind of development hell (had been 6 years in the works). As the game was getting close to the release, the developers became impressed by PUBG’s success, so they created a quick Battle Royale spin-off which became insanely popular and eventually ate the rest of the game. https://preview.redd.it/zkdv4jjqipg61.png?width=808&format=png&auto=webp&s=0e7ad39e5db4d83b6b927587b59bf1c81fe0ef85 Player Unknown’s Battlegrounds (2017), foundational title of the modern battle royale genre, is the successor of PlayerUnknown’s DayZ: Battle Royale, a popular mod for DayZ (which on itself is a mod of ArmA3, making it a mod of a mod lol). The success of PUBG inspired Fortnite (a title on the later stages of a troubled development at the time) to spin towards that genre, becoming PUBG‘s main competitor. 3rd Era (2020s): FragmentationIn all the cases presented previously, the newborn genre ended up in the release of one or two titles which accumulated most of the business. But this hasn’t been the case here.In Autochess, the newborn genre has been quickly fragmented into a big list of competitors. Some are standalone games (like DOTA Underlords or Autochess: Origins), but there’s also several service-model games which released their autochess mode as well (like Hearthstone’s Battlegrounds or TeamFight Tactics, which at the end of the day is a side-game mode of League of Legends). This creates an interesting precedent, which I believe will define future cases where an innovative new game concept appears: The hot idea will be cloned very fast because today the main bottleneck in the industry is having an innovative design that generates player interest and engagement. By 2020, it’s way easier to create and distribute a game, there are way more developers hungry for a hit than ever before, and a lot of service-model games with short development cycles always looking for something juicy for their next update… so new ideas becoming red oceans fast will be the norm. For sure, this won’t affect the ability of small developers and modders to innovate, but it will affect their ability to leverage that to become successful on an independant level, before they get cloned. https://preview.redd.it/51jbq4jwipg61.png?width=1024&format=png&auto=webp&s=fdfcfeb82e73b48210c4d93386438268d6dcbe3b Dota Auto Chess, was a Dota 2 mod which obtained massive popularity. After a failed acquisition from Valve (owners of Dota), the mod developers (Drodo Studios) went to create the mobile standalone Auto Chess: Origins, while still maintaining the PC version linked to Valve.On Autochess, the fragmentation and fast release pace came at the cost of innovation, though. These games feature few unique selling points compared to the original DOTA Autochess experience: TFT’s ‘anti-snowballing’ character selection rounds, Underlord’s bosses and fast-track mode…. And ultimately, they haven’t fixed the core issues of the original game, which separates it from a true hyper-successful product like MOBA. MARKET STATUSBecause of the rain of clones, it’s hard to map all the autochess games on the market. It doesn’t help that some of them are available in both PC and Mobile (playable in PC, Mac, Android and iOS), and also they’re exclusive to different PC stores (Dota Underlords is only on Steam, TFT is on Riot’s LoL launcher, and Autochess Origins is only at the Epic Store…).And if that wasn’t enough, the Auto Chess mod in DOTA2 is still very active and has no signs that it’s going to be dying soon. It’s still being regularly updated, and presumably still profitable: Some months ago they added a battle pass system, with its revenue shared between Valve and Drodo. https://preview.redd.it/8w2lrid0jpg61.png?width=854&format=png&auto=webp&s=3697396edd8af2dff3f8e25cb2dd3829635506d0 What’s interesting is that none of the contenders has been able to become massively successful in terms of monetization, at least not in terms comparable to even a second or third tier MOBA. And while there are definitively different tiers of following among these titles (led by Riot Games’ TeamFight Tactics), it seems that none of them has been able to gather under its banner a significant amount of players, mobile downloads or Twitch Views… Sources: AppAnnie (mobile metrics), TwitchMetrics (twitch) So ultimately, we’re dividing the autochess market into 3 categories: Squires, Would-be Kings and Peasants.
SQUIRE: The gameplay of TeamFight Tactics (slow tempo, no team coordination, decreased attention requirement…) makes it a nice relief mode to play between LOL matches, which is its purpose in the foreseeable future. If there ever was an intention to make it a standalone game, it vanished together with the player interest on autochess…
DOTA Underlords is an extremely polished product in terms of graphics, character design and UX, and yet another proof that Valve devs really know how to do great games. Too bad they aren’t as good at releasing third installments. THE AUDIENCEWe are of the belief that you can’t talk about a game and not talk about who plays it, and that players say more about a game than analyzing all its features and mechanics. So with this in mind we collected answers from ~300 autochess players (check the raw data here). After examining their responses, we’ve identified 3 main player profiles (the comments on each profile are literal):https://preview.redd.it/satixy6cjpg61.png?width=934&format=png&auto=webp&s=80623e39c57f1252b3fc5d04db1d2a20b06928e2
What these profiles have in common, other than being hardcore gamers and having a big interest in competitive games, is the fact that they enjoy the lack of micromanagement, and the demand of reflexes and dexterity of autochess. This is quite interesting, considering that the genre foundation is so close to MOBAs, which are extremely demanding on those aspects. Overall it seems that they belong to audiences below the MOBA umbrella which are currently being alienated by the bulk of ‘younger and dexterity focused’ players. And when it comes to platforms, it seems that even though the barrier between the classic gaming platforms and mobile is progressively disappearing, the genre is still mainly focused on PC: Out of the ~300 players that answered, 50% said that they play exclusively on PC, 25% played primarily on Mobile, and the remaining 25% played in both. https://preview.redd.it/a25azxggjpg61.png?width=962&format=png&auto=webp&s=dc3677e4203abb44d5b60cc2b55e01f4fe839f74 Players said that they enjoy the focus of the game in planification, as opposed to the focus on execution and performance of MOBAs. And when asked about their main points of frustration, they pointed out 2 main topics: 1.- The strong luck factor that has a strong impact on making you win or lose regardless on how well you played. 2.- The fact that the game eventually becomes shallow and repetitive, fueled by the fact updates were unexciting and not rotating the meta.Surprised by the fact that players mention randomness as a factor of both enjoyment and frustration? Don’t be! Competitive players tend to have a love-and-hate relationship with luck, because they tend to consider that external factors outside of skills (money spent, better draw…) stole their well deserved victory. And it’s even more frustrating in autochess, because there’s a strong snowball effect: Players that obtain a big advantage early on in the game become hard to catch later on. Which means that a few bad or good draws early on can decide the rest of the match. There hasn’t been a single feature more criticised in Magic: The Gathering than the randomness of drawing mana. And yet, luck it’s part of what makes MTG stand out compared to other CCGs: For experienced players, it introduces uncertainty and the need to take risks and gamble, like they’d do in poker. And for rookies, it allows beating someone that has better skills and has a better deck, if Lady Luck is on their side. Won’t happen often, but it will feel awesome when it does. Like a friend likes to say: The best feeling in MTG is to draw a mana when you really need it. And the worst? To draw it when you didn’t. This goes to say that in autochess, perhaps the power of luck needs to be reviewed, but it would be a bad decision to completely remove luck from the equation. DESIGN CHALLENGESIn this awesome DoF article, Giovanni Ducati already pointed out the two main problems that the games in this genre need to solve to achieve real success: Bad long term retention and low monetization.To these issues we would add a third one, which is bad marketability: Contrary to their big brothers League of Legends and DOTA2, these games haven’t been able to achieve high organic downloads (at least not to be able to generate significant revenue through soft monetization mechanics). What’s even worse is that all these games, their themes and target audience are quite close to RPG and Strategy, which are genres with some of the highest CPIs on the market. So they need top-of-the-class retention and monetization to get a high enough LTV to scale up. But why do these games fail at keeping players entertained for a long time? And why don’t they monetize enough? Here’s what we think: Flat Complexity & ProgressionYou have some games out there which have a strong entry barrier due to being quite complicated to grasp. But for those that can deal with the numbers and stats, the depth will keep them entertained for months and years. This is the case in most RPGs and 4X strategy games. And then you have hypercasual games, which are simple and plug and play. So they generate a great early engagement, but are too shallow to keep users hooked for a long time.As a genre, Autochess games are in the middle ground: they have a high entry barrier, but also lack the complexity to keep players engaged for a long time… As a general rule, games with long retention tend to follow Bushnell’s Law of being easy to learn and difficult to master. They achieve that by having what we call an unfolding experience: They appear simpler at the beginning (not necessarily easy), but require thousands of hours of practice to master. An example of this are games that level lock most of the game complexity, so the player understands and masters only a set starter mechanics. And then, progressively unlock new modes and demand more specialized builds and gameplay, repeating the cycle several times to keep the game always interesting while attempting to avoid being overwhelming. https://preview.redd.it/e9f8s8tkjpg61.png?width=1024&format=png&auto=webp&s=825c85b7c479b3bf05fc43ac668cbd1eddf17c97 In World of Warcraft, character depth is huge. But this complexity is unfolded progressively, forcing the player to spend time mastering each skill and activity as they level up, before moving further.Another approach to the same idea are competitive games focused on mechanical ability, dexterity or micromanagement. Like CS:GO or Rocket League. They may unlock all the mechanics from the beginning, but a newbie player will only be able to focus and manage some of them, and then progressively discover and master the rest in an organic way. https://preview.redd.it/42cbth8njpg61.png?width=951&format=png&auto=webp&s=241cd59b4468cabf2d0d24e1a4e3a703b74ada51 Rocket League hides its complexity by matchmaking early players with others of a similar skill. This makes beginner players viable even if they grasp only the basic mechanics. But, as they climb further, they’ll face rivals that take those basic skills for granted and the player will need to master more challenging techniques to keep up.League of Legends and Overwatch are actually a combination of both: The game first introduces the player to a small selection of heroes which progressively gets expanded, while at the same time having an insane mastery depth that requires a high APM and reflexes, team coordination and thousands of hours of practice. Contrary to any of those examples, Autochess games throw everything at you from the beginning: Character Skills, Synergies, Unit Upgrade, Gold Management, Items… It’s a lot to swallow. And there’s not even enough time to read what each thing does before the timer runs out. This creates a complex, overwhelming first impression that drives many players out. But that’s quantity, not depth. Once you’ve gone through that traumatic starting phase, you’ve grasped all the mechanics and you know which team builds are dominating on the meta, it’s just a matter of making it happen by taking the right decisions and adapting to a few key draws. Eventually, unless luck is really against you, your skills won’t be challenged and you won’t have new mechanics to master. At that point, winning will be based more on the knowledge of the content database and luck rather than your planning and strategic ability. And that’s boring. So ultimately, these games are hard to grasp for a newbie, but also lack the ability to keep players interested for a very long time since they eventually run out of new features and mechanics to discover and master. Unexciting Updates, Lack of CollectionOn top of that, autochess games seem to have a hard time adding content which reawakens player interest and makes churned ones come back.https://preview.redd.it/52umfcvqjpg61.png?width=796&format=png&auto=webp&s=dd8095e71d025886d3c0313187ead49587459453 The DAU that we would expect on a long term retention game: A decreasing trend of players until reaching a stagnation stage. At that point, a big update (or new season) is required to attract and reengage users back with new content. This is the model we would see on Fortnite or Hearthstone, but it’s not what we see in most autochesses.On this topic, perhaps the one that has put the most effort is Riot’s TFT. Each season update, the game releases a new series of heroes, synergies, items and rebalances, as well as a big bunch of cosmetics. This generates a short lived boost on revenue (due primarily to players buying the pass) and downloads, but ultimately nothing that really moves the needle in a relevant way. ‘Why seasonal updates don’t work?‘, you may be asking. Part of the reason is that TFT, as well as every major contender do not include elements of content progression or collection. Instead, they all stick to the roguelike approach of the original mod: Players have access to the same set of units, and build their inventory exclusively during the match. While at first this seems a good idea, since it keeps the game fair in a similar way to MOBAs, it’s oblivious to the fact that new units do not offer the same amount of gameplay depth as in League of Legends. In LoL, a new unit means weeks or even months of practice until mastering timing, range and usage of the skills, how they interact with every other champion, etc… In comparison, in TFT the new content can be fully explored in just a bunch of matches, both because the new content doesn’t offer that much depth to start with and because it’s available from the moment the player gets the update. By lacking content progression and collection, autochesses miss the opportunity to create long term objectives after an update, more innovative mechanics and less repetitiveness. As a consequence, they have it really hard to hype players on updates. Big ‘Snowball Effect’In game design, the snowball effect refers to the situation where obtaining an advantage or dominance generates further conditions that almost invariably means winning the match. As you can guess, on competitive games this effect can generate a bad experience, especially when the divergence starts early on: The player that obtained the early advantage will keep on increasing the advantage and curbstomp the rest.For example, this can happen on a Civilization game if a player gets ahead of the rest acquiring key resource territories, and uses them to achieve a greater progress in tech and income at a faster pace than the rest. Or in League of Legends if a team scores a bunch of early kills and levels up, becoming more able at scoring even more kills… https://preview.redd.it/s07v5umtjpg61.png?width=620&format=png&auto=webp&s=ae14e6101c2c35da175150251bf592d0598fb76c In this match of Age of Empires 2, the red player (Aztecs) managed to decimate the blue player (Turks) military units early on. Since without an army it was impossible for the blue player to secure enough resources to perform a comeback, for the next 2 hours the blue player was in a pointless, hopeless match. Kudos for not abandoning, though!Autochess games have a huge snowball effect, due to the following reasons:
TeamFight Tactics attempts to decrease the snowball effect by introducing Carousels: rounds where all players pick a character from a list, and where the players that are losing (i.e. have less health) get to choose first. While this decreases the issue, it doesn’t really solve it… It just makes that smart players aim to lose on purpose at the beginning so they can get the better pick and generate the snowball slightly later on.
Excessive Match LengthCompared to PC, on mobile is much harder to keep the player focused for a long period of time on a single session. And having a very long minimum session kind of goes against the premise of being able to play anywhere which is a primary strength of mobile as a gaming platform. This is a problem for autochess games since a single match can last for 30-45 minutes of synchronous, nonstop gameplay.https://preview.redd.it/eh020bi1kpg61.png?width=1280&format=png&auto=webp&s=5e98aefdec1c79141d7fe13d02acfadb13e789b7 The knockout mode in Dota Underlords aims to make the game more accessible by skipping the slow beginning of the match (you start with a pre-setup army), and by simplifying the health and fusion systems. This shortens the matches to ~15 minutes, which is still too long for mobile, but better than 30. The problem is that it also increases the snowball effect, since the match has less turns to allow comebacks, and makes any mistake (or a bad roll) way more punishing.‘Isn’t the solution just make the match shorter?’, you’re probably wondering. Unfortunately, there are several reasons that make this more challenging to the core design than what it seems:
FINAL THOUGHTSThe history of the autochess genre serves as an example of the risks of design endogamy: The devsphere rushed to clone Auto Chess, and before a year all the major contenders were in the board. But that speed came at a cost: None of these projects has brought the concept much further than its original conception, and in doing so they haven’t solved any of the core issues.https://preview.redd.it/jptzdrj8kpg61.png?width=1280&format=png&auto=webp&s=8f3fb34eb46b610e6ee355ba47782c804cb74186 The folks at Riot games developed the TeamFight Tactics in less than 5 months. This allowed them to release while the hype was still at its peak… but it also meant it added just a couple of improvements, and it’s otherwise very similar to the original Auto Chess mod.After seeing all these projects fail to meet the big expectations that were placed on them, the question is if perhaps the best approach was to avoid rushing, and instead tackle the genre with a title that is not a clone, but rather a more groomed, accessible and innovative successor of the original idea. In our next article on this series will make an attempt to see how such a game could be, rethinking the spirit and fresh design ideas of autochess to solve the issues mentioned above. (May take a while though, I want to focus on smaller articles for a couple of months…) Meanwhile, if you want to read more about this genre, we suggest you these awesome articles from the folks at DoF: Why Auto-Chess can’t monetize – and how to fix that and How Riot can turn TFT into a billion dollar game Special Thanks to…These articles wouldn’t have been possible with the collaboration of ~300 members of the reddit communities of the different auto chess games who provided us with feedback and data. You folks have been incredible solving all our doubts. One thing that this genre has is some of the most awesome players around.So big kudos for Brxm1, Erfinder Steve, Xinth, Zofia the Fierce, STRK1911, LontongSinga22, bezacho, hete, NeroVingian, marling2305, NOVA9INE , asidcabeJ, Eidallor, Rhai, Lozarian, bwdm, Toxic, Ruala, Papa Shango, MrMkay, Dread0, L7, kilmerluiz, Amikals, Sworith, Tankull, B., hete, Bour, Denzel, DeCeddy, Diaa, hamoudaxp, Benjamin “ManiaK” Depinois, Katunopolis, DanTheMan, MikelKDAplayer, 0nid, Tobocto, Tiny Rick, phuwin, Alcibiades, triceps, d20diceman, shadebedlam, stinky binky, Tutu, Myuura, suds, Kapo, Hearthstoned, Engagex, Pietrovosky, Daydreamer, Doctor Heckle, Ignis, ShawnE, NastierNate, LeCJ, Nene Thomas, Chris, trinitus_minibus, Nah, Kaubenjunge1337, Mudhutter, Asurakap, Nicky V, shinsplintshurts, bobknows27, Willem (Larry David Official on Steam), Jonathan, Dinomit24, Monstertaco, GangGreen69, Veshral Amadeus Salieri (…lol!), Kuscomem, Cmacu, Pioplu, Dilemily, qulhuae, Ilmo, MarvMind, facu1ty, crayzieap, Saint Expedite, Lobbyse, Lukino , tomes, Blitzy24, Mcmooserton, magicmerl, i4got2putsumpantzon, radicalminusone, Pipoxo, Kharambit, Bricklebrah, Rbagderp, Merforga, Superzuhong, Mo2gon, MoS.Tetu, MeBigBwainy, Zokus, CoyoteSandstorm, Stehnis, Noctis, Fkdn, Ray, Fairs1912, Fairs1912, Krakowski, HolyKrapp, Damadud, Pentium, Mach, Mudak, CaptSteffo, jwsw1990, Omaivapanda, Inquisitor Binks, Jack, yggdranix, GoodLuckM8, Centy, Prabuddha (aka Walla), dtan, Philosokitteh, Doms, ZEDD, Calloween, Synsane, Kaluma, GordonTremeshko , Djouni, DOGE, haveitall, ANIM4SSO, Task Manager, Submersed, BAKE, Viniv, La Tortuga Zorroberto, BixLe, Rafabeen, Blzane, bdlck666, FatCockNinja86, R.U.Sty, Yopsif, blesk, Quaest0r, FanOfTaylor, StaunchDruid, Rushkoski and everyone else that took some minutes to help us out on the article. |
Title | Name | FED | Elo | Rank |
---|---|---|---|---|
GM | Magnus Carlsen | NOR | 2862 | #1 |
GM | Fabiano Caruana | USA | 2823 | #2 |
GM | Maxime Vachier-Lagrave | FRA | 2784 | #5 |
GM | Anish Giri | NED | 2764 | #11 |
GM | Alireza Firouzja | FRA | 2749 | #18 |
GM | Jan-Krzysztof Duda | POL | 2743 | #19 |
GM | Pentala Harikrishna | IND | 2732 | #22 |
GM | Radoslaw Wojtaszek | POL | 2705 | #37 |
GM | David Antón | ESP | 2679 | #56 |
GM | Andrey Esipenko | RUS | 2677 | #60 |
GM | Jorden van Foreest | NED | 2671 | #67 |
GM | Alexander Donchenko | GER | 2668 | #72 |
GM | Nils Grandelius | SWE | 2663 | #78 |
GM | Aryan Tari | NOR | 2625 | #156 |
Dates | Rounds |
---|---|
16 Jan - 19 Jan | Rounds 1-4 |
20 Jan | Rest day |
21 Jan - 24 Jan | Rounds 5-8 |
25 Jan | Rest day |
26 Jan, 27 Jan | Rounds 9, 10 |
28 Jan | Rest day |
29 Jan - 31 Jan | Rounds 11-13 |
Item | Price | MSRP | % Off | History* |
---|---|---|---|---|
112th Seed | $3.49 | $6.99 | 50% off | New Lowest |
2dark | $7.99 | $39.99 | 80% off | Matches low |
36 Fragments Of Midnight | $1.59 | $3.99 | 60% off | Lowest price $1.19 on 2020-6-10 |
7 Days To Die | $7.99 | $39.99 | 80% off | Matches low |
A Hero And A Garden | $4.89 | $6.99 | 30% off | New Lowest |
A Summer With The Shiba Inu | $8.09 | $13.49 | 40% off | Matches low |
Access Denied | $2.79 | $6.99 | 60% off | Matches low |
Ace Combat 7 Skies Unknown Deluxe Edition | $36.29 | $109.99 | 67% off | Matches low |
Aer Memories Of Old | $3.19 | $19.99 | 84% off | New Lowest |
Afterparty | $13.49 | $26.99 | 50% off | New Lowest |
Agents Of Mayhem | $5.39 | $26.99 | 80% off | Matches low |
Agents Of Mayhem Total Mayhem Bundle | $7.99 | $39.99 | 80% off | Matches low |
Air Conflicts Double Pack | $13.37 | $53.49 | 75% off | Lowest price $8.02 on 2020-2-19 |
Arc Of Alchemist | $9.62 | $53.49 | 82% off | New Lowest |
Arkane Anniversary Collection | $38.99 | $129.99 | 70% off | Lowest price $32.49 on 2020-12-22 |
Assassins Creed Bundle Assassins Creed Valhalla Assassins Creed Odyssey And Assassins Creed Origins | $85.99 | $214.99 | 60% off | Matches low |
Assassins Creed Legendary Collection | $77.99 | $259.99 | 70% off | Matches low |
Assassins Creed Syndicate | $11.99 | $79.99 | 85% off | Matches low |
Assassins Creed Unity | $11.99 | $39.99 | 70% off | Matches low |
Assassins Creed Valhalla | $53.59 | $79.99 | 33% off | New Lowest |
Assassins Creed Valhalla Watch Dogs Legion Bundle | $87.59 | $145.99 | 40% off | New Lowest |
Assassins Creed Valhalla Gold Ps4 And Ps5 | $89.43 | $133.49 | 33% off | New Lowest |
Assassins Creed Valhalla Ultimate Ps4 And Ps5 | $107.19 | $159.99 | 33% off | New Lowest |
Attack Of The Toy Tanks | $2.79 | $6.99 | 60% off | New Lowest |
Attractio | $4.31 | $19.99 | 78% off | Matches low |
Autumns Journey | $5.24 | $6.99 | 25% off | New Lowest |
Back In 1995 | $6.74 | $13.49 | 50% off | Matches low |
Batman Arkham Collection | $19.99 | $79.99 | 75% off | Matches low |
Batman Arkham Knight | $6.24 | $24.99 | 75% off | Lowest price $4.99 on 2020-6-3 |
Bee Simulator | $16.04 | $53.49 | 70% off | Matches low |
Bioshock Infinite The Complete Edition | $20.24 | $26.99 | 25% off | New Lowest |
Bird Game | $2.79 | $6.99 | 60% off | Matches low |
Birthday Of Midnight | $4.54 | $6.99 | 35% off | New Lowest |
Blasting Agent Ultimate Edition | $1.59 | $3.99 | 60% off | Matches low |
Blind Men | $3.84 | $6.99 | 45% off | New Lowest |
Book Of Demons | $15.07 | $33.49 | 55% off | New Lowest |
Borderlands 3 Ps4 And Ps5 | $26.39 | $79.99 | 67% off | Matches low |
Bouncy Bullets | $2.79 | $6.99 | 60% off | New Lowest |
Bowling | $3.37 | $13.49 | 75% off | Lowest price $2.69 on 2020-11-4 |
Brick Breaker | $4.72 | $13.49 | 65% off | New Lowest |
Broken Age | $3.99 | $19.99 | 80% off | New Lowest |
Bug Fables The Everlasting Sapling | $20.09 | $33.49 | 40% off | New Lowest |
Call Of Duty Modern Warfare | $59.99 | $79.99 | 25% off | Lowest price $51.99 on 2020-3-10 |
Cars 3 Driven To Win | $13.37 | $59.99 | 77% off | New Lowest |
Castle Pals | $3.84 | $6.99 | 45% off | New Lowest |
Chasm | $9.44 | $26.99 | 65% off | New Lowest |
Chess | $3.37 | $13.49 | 75% off | New Lowest |
Chess Ultra | $7.86 | $17.49 | 55% off | Lowest price $6.12 on 2020-6-24 |
Child Of Light | $5.99 | $19.99 | 70% off | Matches low |
Child Of Light Ultimate Edition | $11.99 | $29.99 | 60% off | Lowest price $10.49 on 2020-2-19 |
Chroma Squad | $4.99 | $19.99 | 75% off | Matches low |
Clash Force | $4.54 | $6.99 | 35% off | New Lowest |
Clustertruck | $4.99 | $19.99 | 75% off | New Lowest |
Coffee Talk | $9.49 | $18.99 | 50% off | Matches low |
Concept Destruction | $4.54 | $6.99 | 35% off | New Lowest |
Contra Rogue Corps | $12.99 | $51.99 | 75% off | Matches low |
Cricket 19 | $20.09 | $66.99 | 70% off | Matches low |
Crisis Vrigade | $5.99 | $11.99 | 50% off | Matches low |
Crisis Vrigade 2 | $13.49 | $26.99 | 50% off | Matches low |
Crosskrush | $4.54 | $6.99 | 35% off | Matches low |
Cybarian The Time Travelling Warrior | $2.79 | $6.99 | 60% off | Matches low |
Daggerhood | $2.79 | $6.99 | 60% off | Matches low |
Dark Arcana The Carnival | $4.99 | $19.99 | 75% off | Matches low |
Darkest Dungeon | $6.69 | $33.49 | 80% off | Matches low |
Darkest Dungeon Ancestral Edition | $13.37 | $53.49 | 75% off | Matches low |
Darts | $2.69 | $13.49 | 80% off | Matches low |
De Blob | $4.85 | $26.99 | 82% off | Matches low |
De Blob 2 | $7.19 | $39.99 | 82% off | Matches low |
Death Road To Canada | $9.99 | $19.99 | 50% off | Matches low |
Deep Space Rush | $2.79 | $6.99 | 60% off | Matches low |
Defense Grid 2 | $4.99 | $19.99 | 75% off | Lowest price $3.99 on 2020-8-19 |
Delta Squad | $3.59 | $7.99 | 55% off | Matches low |
Devious Dungeon | $4.39 | $10.99 | 60% off | Lowest price $3.84 on 2020-8-26 |
Devious Dungeon 2 | $4.39 | $10.99 | 60% off | Lowest price $3.84 on 2020-11-4 |
Dishonored 2 | $26.74 | $53.49 | 50% off | Lowest price $13.37 on 2019-12-2 |
Dishonored The Complete Collection | $23.99 | $146.49 | 83% off | Matches low |
Distraint 2 | $6.59 | $11.99 | 45% off | Matches low |
Distraint Deluxe Edition | $2.79 | $7.99 | 65% off | Matches low |
Doom Eternal Deluxe Edition | $39.59 | $119.99 | 67% off | Matches low |
Doom Eternal Standard Edition | $26.39 | $79.99 | 67% off | Matches low |
Doom Eternal The Ancient Gods Part One Standalone | $19.99 | $24.99 | 20% off | Matches low |
Dracin | $17.99 | $39.99 | 55% off | Lowest price $9.89 on 2020-9-9 |
Dragon Ball Xenoverse | $8.99 | $44.99 | 80% off | Matches low |
Dragon Ball Z Kakarot Deluxe Edition | $56.49 | $112.99 | 50% off | Matches low |
Dragon Star Varnir | $16.74 | $79.99 | 79% off | Matches low |
Dreamfall Chapters | $9.44 | $26.99 | 65% off | Matches low |
Drunken Fist | $8.79 | $10.99 | 20% off | Matches low |
Duck Souls | $3.84 | $6.99 | 45% off | Matches low |
Dying Light | $19.49 | $29.99 | 35% off | Lowest price $14.99 on 2020-3-4 |
Eastasiasoft Indie Shmup Bundle | $5.99 | $11.99 | 50% off | Matches low |
Elex | $19.99 | $79.99 | 75% off | Lowest price $11.99 on 2020-10-28 |
Elite Dangerous | $11.99 | $39.99 | 70% off | Matches low |
Even The Ocean | $11.99 | $19.99 | 40% off | Matches low |
Everspace Stellar Edition | $13.37 | $53.49 | 75% off | Matches low |
Expand | $1.99 | $7.99 | 75% off | Matches low |
Expand Soundtrack Bundle | $4.72 | $13.49 | 65% off | Lowest price $4.04 on 2020-8-26 |
F1 2017 | $5.02 | $79.99 | 93% off | Matches low |
F1 2018 | $11.99 | $79.99 | 85% off | Matches low |
Fallout 4 | $11.99 | $39.99 | 70% off | Matches low |
Fallout 76 | $21.99 | $79.99 | 72% off | Lowest price $18.14 on 2020-11-20 |
Far Cry 4 Far Cry Primal Bundle | $26.79 | $66.99 | 60% off | Matches low |
Far Cry New Dawn Complete Edition | $32.49 | $129.99 | 75% off | Matches low |
Far Cry New Dawn Deluxe Edition | $20.99 | $69.99 | 70% off | Matches low |
Far Cry Primal | $13.19 | $39.99 | 67% off | Matches low |
Farmers Dynasty | $16.04 | $53.49 | 70% off | Matches low |
Fast Striker | $3.79 | $9.49 | 60% off | Matches low |
Fight | $2.69 | $13.49 | 80% off | Matches low |
Fighting Ex Layer Standard Version | $10.69 | $53.49 | 80% off | Matches low |
Final Fantasy Xiv Online Complete Edition | $39.99 | $79.99 | 50% off | Matches low |
Football Game | $2.79 | $6.99 | 60% off | Matches low |
For Honor Marching Fire Edition | $20.99 | $69.99 | 70% off | Lowest price $17.49 on 2020-3-4 |
Foxyland | $2.79 | $6.99 | 60% off | Matches low |
Foxyland 2 | $3.99 | $7.99 | 50% off | Matches low |
Freddy Spaghetti Ps4 And Ps5 | $5.24 | $6.99 | 25% off | Matches low |
Fullblast | $3.99 | $7.99 | 50% off | Matches low |
Furi Definitive Edition | $7.37 | $29.49 | 75% off | Matches low |
Game Tengoku Cruisinmix | $19.99 | $39.99 | 50% off | New Lowest |
Ganbare Super Strikers | $6.74 | $13.49 | 50% off | New Lowest |
Generation Zero | $17.99 | $53.49 | 66% off | Matches low |
Ghost Files Memory Of A Crime | $4.99 | $19.99 | 75% off | Matches low |
Ghost Of Tsushima | $53.59 | $79.99 | 33% off | Matches low |
Ghost Of Tsushima Digital Deluxe Edition | $66.37 | $89.99 | 26% off | Matches low |
God Eater Resurrection | $6.74 | $26.99 | 75% off | Matches low |
God Of War Digital Deluxe Edition | $26.79 | $39.99 | 33% off | Lowest price $26.39 on 2020-4-1 |
Golf Zero | $4.19 | $6.99 | 40% off | Matches low |
Grand Theft Auto V Premium Online Edition | $19.49 | $38.99 | 50% off | Matches low |
Gravel | $5.99 | $62.99 | 90% off | Matches low |
Gravity Duck | $2.79 | $6.99 | 60% off | Matches low |
Grizzland | $3.49 | $6.99 | 50% off | Matches low |
Guard Duty | $7.41 | $13.49 | 45% off | Matches low |
Gun Crazy | $3.84 | $6.99 | 45% off | Matches low |
Gunlord X | $6.74 | $13.49 | 50% off | Matches low |
Guts And Glory | $2.99 | $19.99 | 85% off | Matches low |
Habroxia | $2.74 | $10.99 | 75% off | Matches low |
Handball 17 | $10.04 | $66.99 | 85% off | Matches low |
Hatsune Miku Vr | $20.09 | $33.49 | 40% off | Matches low |
Hellblade Senuas Sacrifice | $13.19 | $39.99 | 67% off | Matches low |
Hello Neighbor Bundle | $26.79 | $66.99 | 60% off | Lowest price $13.39 on 2020-3-4 |
Hello Neighbor Hide And Seek | $15.99 | $39.99 | 60% off | Lowest price $7.99 on 2019-12-2 |
Hero Must Die Again | $18.72 | $53.49 | 65% off | Matches low |
Heroes Trials | $3.19 | $7.99 | 60% off | Matches low |
Himno | $2.79 | $6.99 | 60% off | Matches low |
Hive Altenum Wars | $2.69 | $13.49 | 80% off | Lowest price $2.01 on 2020-8-26 |
Hive Altenum Wars Ultimate Edition | $2.84 | $18.99 | 85% off | Matches low |
Hoggy2 | $2.79 | $6.99 | 60% off | Matches low |
Huntdown | $13.49 | $26.99 | 50% off | Matches low |
Hunting Simulator | $8.02 | $53.49 | 85% off | Matches low |
Hustle Kings Vr | $10.79 | $26.99 | 60% off | Lowest price $6.74 on 2019-1-29 |
I Am The Hero | $5.39 | $13.49 | 60% off | Matches low |
I And Me | $5.39 | $13.49 | 60% off | Matches low |
Immortal Legacy The Jade Cipher | $13.49 | $26.99 | 50% off | Matches low |
Immortals Fenyx Rising Gold Edition Ps4 And Ps5 | $80.99 | $134.99 | 40% off | Matches low |
Immortals Fenyx Rising Ps4 And Ps5 | $47.99 | $79.99 | 40% off | Matches low |
Infliction | $13.49 | $26.99 | 50% off | Matches low |
Inksplosion | $2.09 | $6.99 | 70% off | Matches low |
Inside | $6.74 | $26.99 | 75% off | Lowest price $6.2 on 2020-11-4 |
Intruders Hide And Seek | $2.69 | $26.99 | 90% off | Matches low |
Iro Hero | $4.79 | $7.99 | 40% off | Matches low |
Iron Snout | $2.79 | $6.99 | 60% off | Matches low |
Jack N Jill Dx | $2.79 | $6.99 | 60% off | Matches low |
Jet Set Knights | $8.09 | $13.49 | 40% off | Matches low |
Jisei The First Case Hd | $4.54 | $6.99 | 35% off | Matches low |
Jotun Valhalla Edition | $3.99 | $19.99 | 80% off | Matches low |
Jump King | $8.74 | $17.49 | 50% off | Matches low |
Jupiter And Mars | $7.99 | $33.49 | 76% off | Matches low |
Just Cause 4 Reloaded | $13.37 | $53.49 | 75% off | Matches low |
Just Ignore Them | $2.79 | $6.99 | 60% off | Matches low |
Knightin | $3.99 | $7.99 | 50% off | Matches low |
League Of Evil | $3.49 | $6.99 | 50% off | Lowest price $2.79 on 2020-4-29 |
Legend Of The Skyfish | $4.39 | $10.99 | 60% off | Matches low |
Lego Dc Supervillains | $17.49 | $69.99 | 75% off | Matches low |
Lego Jurassic World | $6.24 | $24.99 | 75% off | Matches low |
Lego Marvel Super Heroes 2 Deluxe Edition | $12.49 | $49.99 | 75% off | Lowest price $11.99 on 2020-5-27 |
Lego Marvels Avengers | $8.09 | $26.99 | 70% off | Matches low |
Lego Star Wars The Force Awakens | $10.79 | $26.99 | 60% off | Lowest price $6.74 on 2019-12-20 |
Lego The Hobbit | $6.74 | $26.99 | 75% off | Matches low |
Lego The Incredibles | $13.99 | $69.99 | 80% off | Matches low |
Limbo | $3.37 | $13.49 | 75% off | Lowest price $3.1 on 2020-11-4 |
Lone Survivor The Directors Cut | $2.69 | $13.49 | 80% off | Matches low |
Lost Sea | $1.99 | $19.99 | 90% off | Matches low |
Lovers In A Dangerous Spacetime | $9.99 | $14.99 | 33% off | Lowest price $5.99 on 2020-5-6 |
Macrotis A Mothers Journey | $7.99 | $15.99 | 50% off | Matches low |
Macrotis A Mothers Journey | $7.99 | $15.99 | 50% off | New Lowest |
Madden Nfl 21 Ps4 And Ps5 | $39.99 | $79.99 | 50% off | Lowest price $38.39 on 2020-12-22 |
Mafia Definitive Edition | $40.11 | $53.49 | 25% off | Matches low |
Mafia Trilogy | $51.99 | $79.99 | 35% off | Matches low |
Mahjong | $2.02 | $13.49 | 85% off | Lowest price $2.01 on 2020-7-7 |
Many Faces | $3.49 | $6.99 | 50% off | Matches low |
Marooners | $1.34 | $13.49 | 90% off | Matches low |
Mars Horizon | $20.24 | $26.99 | 25% off | Matches low |
Mass Effect Legendary Edition | $71.99 | $79.99 | 10% off | Matches low |
Mekabolt | $2.79 | $6.99 | 60% off | Matches low |
Metagal | $2.79 | $6.99 | 60% off | Matches low |
Micetopia | $5.24 | $6.99 | 25% off | Matches low |
Middleearth Shadow Of Mordor Game Of The Year Edition | $8.99 | $29.99 | 70% off | Lowest price $7.49 on 2020-9-16 |
Middleearth Shadow Of War Definitive Edition | $19.99 | $79.99 | 75% off | Lowest price $15.99 on 2020-10-30 |
Midnight Deluxe | $2.79 | $6.99 | 60% off | Matches low |
Milanoir | $3.49 | $17.49 | 80% off | Matches low |
Milos Quest | $2.79 | $6.99 | 60% off | Matches low |
Minoria | $20.24 | $26.99 | 25% off | Matches low |
Mochi Mochi Boy | $2.79 | $6.99 | 60% off | Matches low |
Moons Of Madness | $19.99 | $39.99 | 50% off | Matches low |
More Dark | $4.89 | $6.99 | 30% off | New Lowest |
Mortal Kombat 11 Ultimate Ps4 And Ps5 | $47.99 | $79.99 | 40% off | New Lowest |
Motogp14 | $5.99 | $29.99 | 80% off | Lowest price $4.49 on 2019-6-21 |
Motogp17 | $5.39 | $53.49 | 89% off | New Lowest |
Motogp19 | $8.02 | $66.99 | 88% off | Lowest price $8.01 on 2020-10-28 |
Motorcycle Club | $4.04 | $19.99 | 79% off | Lowest price $2.69 on 2020-7-7 |
Mount And Blade Warband | $5.39 | $26.99 | 80% off | Matches low |
Move Or Die | $7.99 | $19.99 | 60% off | Matches low |
Mudrunner American Wilds Edition | $13.37 | $53.49 | 75% off | Lowest price $13.36 on 2020-11-11 |
Mutant Year Zero Road To Eden | $18.79 | $46.99 | 60% off | Matches low |
Mxgp 2020 The Official Motocross Videogame | $46.89 | $66.99 | 30% off | Matches low |
Mxgp2 The Official Motocross Videogame | $5.39 | $39.99 | 86% off | Matches low |
My Big Sister | $3.19 | $7.99 | 60% off | Matches low |
My Little Riding Champion | $9.99 | $39.99 | 75% off | Lowest price $7.99 on 2019-12-20 |
Naruto Shippuden Ultimate Ninja Storm 2 | $10.79 | $26.99 | 60% off | Matches low |
Need For Speed Heat Deluxe Edition | $22.49 | $89.99 | 75% off | Matches low |
Need For Speed Hot Pursuit Remastered | $32.99 | $54.99 | 40% off | Lowest price $27.49 on 2020-12-22 |
Neon Junctions | $2.79 | $6.99 | 60% off | Matches low |
Nhl 21 | $39.19 | $79.99 | 51% off | Lowest price $38.39 on 2020-12-10 |
Nhl 21 Deluxe Edition | $38.69 | $89.99 | 57% off | Matches low |
Nhl 21 Great Eight Edition | $44.99 | $99.99 | 55% off | Lowest price $43.99 on 2020-12-10 |
Nicole | $15.29 | $25.49 | 40% off | Matches low |
Nova111 | $2.69 | $13.49 | 80% off | Lowest price $2.02 on 2020-10-28 |
Null Drifter | $3.49 | $6.99 | 50% off | Matches low |
One More Dungeon | $3.29 | $10.99 | 70% off | Matches low |
One Night Stand | $4.19 | $6.99 | 40% off | Lowest price $3.49 on 2020-6-10 |
One Piece Grand Cruise | $6.74 | $13.49 | 50% off | Lowest price $5.39 on 2020-4-24 |
Ord | $4.89 | $6.99 | 30% off | Matches low |
Outbreak Epidemic | $6.99 | $17.49 | 60% off | Matches low |
Outbreak The New Nightmare | $6.99 | $17.49 | 60% off | Matches low |
Overruled | $3.99 | $19.99 | 80% off | Matches low |
Overwatch Legendary Edition | $26.39 | $79.99 | 67% off | Matches low |
Pacman 256 | $3.49 | $6.99 | 50% off | Lowest price $2.79 on 2020-2-16 |
Paradox Soul | $2.79 | $6.99 | 60% off | Matches low |
Party Hard | $3.49 | $17.49 | 80% off | Matches low |
Party Trivia | $2.69 | $13.49 | 80% off | Matches low |
Path Of Sin Greed | $4.99 | $19.99 | 75% off | Matches low |
Paw Paw Paw | $9.44 | $13.49 | 30% off | Matches low |
Pc Building Simulator | $13.49 | $26.99 | 50% off | Matches low |
Peasant Knight | $1.59 | $3.99 | 60% off | Matches low |
Penarium | $2.69 | $9.99 | 73% off | Lowest price $2.49 on 2020-3-4 |
Perils Of Baking | $1.74 | $6.99 | 75% off | New Lowest |
Phantom Doctrine | $10.69 | $53.49 | 80% off | Lowest price $8.01 on 2020-11-4 |
Pity Pit | $3.49 | $6.99 | 50% off | Matches low |
Plants Vs Zombies Battle For Neighborville | $12.99 | $51.99 | 75% off | Matches low |
Plants Vs Zombies Garden Warfare | $5.39 | $26.99 | 80% off | Matches low |
Power Rangers Battle For The Grid | $16.19 | $26.99 | 40% off | Lowest price $13.49 on 2020-5-6 |
Prehistoric Dude | $4.19 | $6.99 | 40% off | Matches low |
Premium Pool Arena | $4.72 | $13.49 | 65% off | Matches low |
Prey Dishonored 2 Bundle | $20.09 | $66.99 | 70% off | Lowest price $17.41 on 2020-3-4 |
Pro Fishing Simulator | $16.04 | $53.49 | 70% off | Lowest price $10.69 on 2019-12-20 |
Project Cars 2 | $11.99 | $79.99 | 85% off | Matches low |
Project Starship | $3.49 | $6.99 | 50% off | Matches low |
Pure Holdem World Poker Championship | $4.04 | $26.99 | 85% off | Matches low |
Pure Pool | $4.72 | $13.49 | 65% off | Lowest price $2.69 on 2020-7-22 |
Radio Squid | $3.49 | $6.99 | 50% off | Matches low |
Rainbow Moon | $3.99 | $19.99 | 80% off | Matches low |
Rainbow Moon Ps4 Upgrade | $3.99 | $9.99 | 60% off | Matches low |
Rainbow Six Siege And Ghost Recon Breakpoint Bundle | $29.99 | $119.99 | 75% off | Matches low |
Rainbow Six Siege Deluxe Edition Ps4 And Ps5 | $13.37 | $53.49 | 75% off | Matches low |
Rainbow Skies | $9.99 | $39.99 | 75% off | Matches low |
Rainbow Skies Rainbow Moon Mega Rpg Bundle | $13.37 | $53.49 | 75% off | Matches low |
Random Heroes Gold Edition | $3.84 | $6.99 | 45% off | Matches low |
Red Bow | $3.49 | $6.99 | 50% off | Matches low |
Red Dead Redemption 2 | $39.99 | $79.99 | 50% off | Matches low |
Red Death | $3.49 | $6.99 | 50% off | Matches low |
Reed 2 | $3.84 | $6.99 | 45% off | Matches low |
Reed Remastered | $3.49 | $6.99 | 50% off | Matches low |
Reflection Of Mine | $7.14 | $10.99 | 35% off | Matches low |
Resident Evil 2 | $21.39 | $79.99 | 73% off | Matches low |
Resident Evil 3 | $26.39 | $79.99 | 67% off | Matches low |
Resident Evil 7 Biohazard | $13.49 | $39.99 | 66% off | Matches low |
Ride | $7.99 | $59.99 | 86% off | Matches low |
Ride 2 | $3.99 | $79.99 | 95% off | Matches low |
Ride 3 | $7.49 | $64.99 | 88% off | Matches low |
Ride 3 Gold Edition | $12.67 | $106.49 | 88% off | Matches low |
Rival Megagun | $9.99 | $19.99 | 50% off | Matches low |
Robozarro | $4.74 | $9.49 | 50% off | Matches low |
Roguecube | $4.19 | $6.99 | 40% off | Matches low |
Roommates | $16.19 | $26.99 | 40% off | Matches low |
Rush Rover | $3.84 | $6.99 | 45% off | Matches low |
Sagebrush | $3.19 | $7.99 | 60% off | Matches low |
Saints Row Gat Out Of Hell | $3.99 | $14.99 | 73% off | Lowest price $3.74 on 2019-7-23 |
Saints Row Iv Reelected | $5.39 | $19.99 | 73% off | Lowest price $4.99 on 2019-7-23 |
Sairento Vr | $18.86 | $50.99 | 63% off | Matches low |
Salt And Sanctuary | $10.79 | $23.99 | 55% off | Lowest price $7.19 on 2020-10-14 |
Scheming Through The Zombie Apocalypse The Beginning | $2.44 | $6.99 | 65% off | Matches low |
Scribblenauts Showdown | $12.49 | $49.99 | 75% off | Matches low |
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FIDE - World Chess Federation, Online ratings, individual calculations Home Play Chess Chess Rules Chess Tactics Problems Studies Books TOP CHESS PLAYERS FEBRUARY 2021 & WORLD CHESS CHAMPIONS List of the chess grandmasters and countries which have the highest chess ratings (Elo) Top Chess Players in the World. Among the World Champions, many players and experts selected the following players as the greatest Chess Players of all the time. Of course, this list is subjective only. Let’s familiarize with the top 10 Chess Players in the world as on October 2020. Leinier Dominguez Perez is a Cuban-American grandmaster who has been a top-10 player in the world and usually sits in the top 15. Born in Havana in 1983, he earned his GM title in 2001, won his first of five Cuban Chess Championships in 2002, and reached a 2700 rating in 2008. Dominguez was also Cuban... Today, Anand remains a regular member of the Top 10 rated chess players in the world. Vishwanathan Anand’s Best Chess Game. Conclusion – 10 Greatest Chess Players of All Time GM Aleksandr Lenderman explores the secrets of all 16 World Chess Champions, Koneru, Humpy is the leading women chess player in the world (rank 3) by having 2586 rating points in the world. She is India’s number one rank player. So this was the list of top 20 chess Strongest (best moves played at peak) world chess champions: Magnus Carlsen; Garry Kasparov; Vladimir Kramnik; Vishy Anand; Bobby Fischer; Karpov, world champion #12. GM Hikaru Nakamura, four-time U.S. chess champion and 2016 world championship candidate. Greatest (most influence on the game) world chess champions: Mikhail Botvinnik; Garry Kasparov; Jose Capablanca The concept of a world chess champion started to emerge in the first half of the 19th century, and the phrase "world champion" first appeared in 1845. Since then, there have been a number of chess masters to claim the title, officially and unofficially, but for the purpose of this article, we'll address only those officially recognized as World Chess Champions. FACTSIKNOW - Top 10 Chess Players In History, Parts I & II Techtainment - Top Ten Chess Players In History CooRank - Top 10 Best Chess Players Fact Fun - Top 10 Best Chess Players In History SPORTS MUNTRA - Top 10 Male Chess Players Of All Time Ten-O-Rama - Top Ten Greatest Chess Players Ever The Top Tens - Top 10 Best Chess Players World Blaze IN - The Top 10 Chess Players In The World
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