REQUEST for trick from casino royals with poker chips
I was wondering if anybody knew how to do the poker chip trick the guy that cries blood does while they are playing where he flips one chip from the back over two others two the front?
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
07382: [Debugger] Hang and memory leak when using save command. (hap)
07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)
New working machines
The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
Police Force (LG-4) Germany [IPDB, PinMame]
Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
Robocop (2.9) [IPDB, PinMame]
Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
Yamaha MU100B [Alexander Troosh, R. Belmont]
New working software list additions
apple2_flop_clcracked:
The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
Chipwits [LoGo, Firehawke]
apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, ApMay), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
smc777: Yakyuu-Kyou [TurboMajikon]
specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
st_flop:
Highway Encounter (unreleased) [ICEknight]
Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]
spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]
Source Changes
wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]
bus/ss50: Added support for additional SS-30 cards. [68bit]
MP-T timecounter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
swtpc09.cpp updates: [68bit]
Added support for UniFLEX floppy disk image files.
Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
Fixed banked memory implementation.
Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
Added DC5 floppy controller as default slot option.
formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]
unidasm updates: [AJR]
Added r65c02, score7, unsp12 and unsp20 support.
Fixed address shift for scudsp and hd61700.
upd7810: Fixed breakpoints, and added notes. [AJR]
trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
Enabled default move constructoassignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
Refactored info XML creation code to improve performance. [Nathan Woods]
Allowed machine info fragments to be generated in parallel.
Changed formatting code to use I/O streams, and reduced redundant code.
Sort filtered devices lexically by short name.
Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
Lua engine updates: [Nathan Woods]
Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
Added a mechanism for Lua plugins to configure mandatory image devices.
Exposed input device classes, devices and device items.
Changed seq_poll_start to take the input item class as a string.
Added a hook before settings are loaded, allowing default input port values to be changed.
Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]
einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
nsc810: Implemented port bit set/clear. [Nigel Barnes]
hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
mindset.cpp updates: [O. Galibert]
Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
Fixed transparent blit.
Added modules, and implemented stereo sound module.
mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
RS-232 module is missing interrupt support for now.
atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
Currently supports i386, arm7, ppc, z80 and m6502.
Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
midvunit.cpp: Added stubs for linking support. [Risugami]
subsino.cpp updates: [Roberto Fresca, TeamEurope]
Added Victor 5 and Victor 21 speech emulation.
Added missing sample ROM dumps.
Confirmed the bipolar PROM dump for Victor 5.
pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
SGI Newport graphics updates: [Ryan Holtz]
Re-implemented logging code for external viewer.
Fixed 8 BPP overlay bit combination.
Fixed broken blending.
Added bit lane expansion, needed for proper double-buffered accesses.
Simplified default color accesses.
dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
agat: Added support for Nippel Clock slot card. [shattered]
Show decrypted KONAMI1 opcodes in the debugger. [smf]
wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
mu100: Dumped v1.03 BIOS. [Alexander Troosh]
mu80: Added wave ROMs. [Alexander Troosh]
mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]
tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
sbrkout.cpp: Verified main CPU clock frequency. [Guru]
subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
m72.cpp: Re-redumped GAL for lohtb. [parramon]
model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
at.cpp: Added seven additional BIOS dumps to at. [rfka01]
genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
Ace, Gambling Extraordinaire (Revised and Updated)
Based on the feedback and criticism I received when I made him, I decided to redesign him to make the RNG aspect a little less bullsh*t. So, here is the remade version of Ace! If you aren't willing to read the whole thing to find differences, basically I changed it from randomly using one possibility on cast of an ability or reload, the possibility is preset on spawn. I also slightly tweaked Lucky Coin from Final Gambit to have all buffs apply and other slight fixes. I added the Epic skin that I wasn't able to think of, and backstory remains the same.
"When the cards are down, I'm always on top."
Profile Real Name: Tristan Alleo Age: 19 Occupation: Criminal, Gambler Affiliation: The Ace In The Hole Story (If this is too vague for you, this link will bring you to his full story) A boy ignored for all his life, He had it hard and filled with strife. Ignored by siblings, unseen by his parents To everyone else, he was nothing, transparent “I’ll show them all!” he thought one day “I will make them see it my way!” And so, with that, he put forth a guise Built off of deception and lies Talented and cunning, clever and smart He knew just how to break one’s heart With this persona, he committed some crimes And he did it again, so many times All his life, he had tried to belong Only now does he see he was oh so wrong A boy ignored, but it’s all the same. Now they all shall know his name. - A note left in a robbed bank vault, alongside a bloodied Ace of Spades Gameplay Health: 200 Role: Damage Difficulty: * * * Strengths: Ability to surprise enemies with new abilities each life, high and consistent damage at medium and short range Weaknesses: Lack of movement options, possibility of not getting any good abilities General Strategy: Due to the changes, the strategy changes a lot. You still generally play like Mccree, playing at medium to close range, attempting to 1v1. However, each unique loadout will change your strategy immensely, so play to it. The Royal Flush will be the most important factor in your strategy, so keep an eye on what loadout you have for it. Loaded Die is still best kept for crowd control, especially behind shields. Card Trick is still best for quick damage in a 1v1, and Coin Toss is still good for initiating fights, especially 1v1s. For Final Gambit, Bag of Dice and 52 Pickup are best for area denial and crowd control, while Lucky Coin is good for making a push or starting a large team fight. Passive: Play The Odds Ace, ever eccentric, designed his gun and tools very uniquely, allowing multiple versions to be used. On spawn and respawn, a random ammo type, Loaded Die number, Card Trick card, Coin Toss coin side, and ultimate are chosen from available options. These persist until you die and respawn again. Primary Fire: Royal Flush Ace's specially made pistol has been modeled to fire four types of ammunition, each with unique stats.
Spade Shot - His Ace in the hole, the Spade Shot is a massive round that deals heavy damage.
Hitscan
Holds 1 shot, fires 1 shot per second
120 damage with falloff, reducing to 90, falloff range being 30-45 meters
Can headshot
Club Rounds - The most unique type, the Clubs Rounds split into three pieces on fire.
Arcing, at 40m/sec
Holds 21 shots, fires 1 shot per 0.8 seconds, uses three bullets per shot
25 damage per round
Cannot headshot
Diamond Bullet - Standard issue ammunition, stylized just for Ace.
Hitscan
Holds 13 shots, fires 2 shots per second
50 damage with falloff, reducing to 30 falloff range being 25-45 meters
Can headshot
Hearts of Lead - Powerful at any range, his Hearts of Lead are illegal in many countries.
Linear, at 80m/sec
Holds 6 shots, fires 1 shot per 0.75 seconds
65 damage with no falloff
Can headshot
Reload time: 0.5 seconds
Beside the ammo count, the corresponding suit symbol is shown to indicate what you are firing
For comparisons, Zenyatta's Orbs of Destruction move at 90m/sec
Ability 1: Loaded Die Ace throws out a grenade, stylized as a die.
Casting time: 0.1 seconds
Projectile type: Arcing projectile
Possibilities:
1: Radius of 3 meters, damage of 60, projectile speed of 30m/sec, explodes on contact
2: Radius of 5 meters, damage of 30, projectile speed of 50m/sec, explodes on contact with enemy or after 3 bounces, disables abilities for 3 seconds
3: Radius of 4 meters, damage of 70, projectile speed of 20m/sec, explodes on contact with enemy or after 10 bounces, damages Ace for 50
4: Radius of 2.5 meters, damage of 60, projectile speed of 25m/sec, explodes on contact with enemy or after 5 bounces, actively seeks out enemies
5: Radius of 3 meters, damage of 40, projectile speed of 30m/sec, explodes on contact with a shield or after 6 bounces, contact with shield removes half the shields total health, actively seeks out shields
6: Radius of 4 meters, damage of 50, projectile speed of 40m/sec, explodes on contact, Ace heals for 50% of damage dealt or gains extra Armor if Health maxes out
Bouncing does include bouncing off walls, and all grenades except 5 go through shields without exploding
Cooldown: 9 seconds
For comparisons, Junkrat's Concussion Mines have a radius of 3m, and his Frag Launcher has a projectile speed of 25m/sec
Ability 2: Card Trick Ace takes a card from in his sleeve, and flings it forward.
Casting time: 0.2 seconds
Projectile type: Linear Projectile
Projectile speed: 60m/sec
Range limit: 40 meters
Possibilities:
Ace of Spades: Deals 75 damage, homes in on enemies.
Ace of Clubs: Deals 60 damage, after the Tricked Card moves 20 meters, splits into 3 pieces that travel at the same speed and deal 25 damage each
Ace of Hearts: Deals 50 damage, if the Tricked Card hits, Ace heals 80 health instantly.
Ace of Diamonds: Deals 60 damage, if the Tricked Card hits, target deals -25% damage for 7 seconds
Joker: Deals 30 damage, curves towards enemies, after the Tricked Card moves 30 meters, splits into 3 pieces that travel 50m/sec and deal 10 damage each, if the Tricked Card kills an enemy, Ace heals 50 Health and target deals -10% damage for 5 seconds (each split piece can individually trigger the healing and damage reduction)
Cooldown: 11 seconds
For comparisons, Zenyatta's Orbs of Destruction move at 90m/sec
Ability 3: Coin Toss Ace tosses a coin, either healing himself or buffing himself.
Cast time: 0.8 seconds
Duration: 7 seconds
Cooldown: 12 seconds
Heads
Healing: 100 Health over the duration
Damage taken: -10%
Tails
Damage buff: +50% damage
Speed buff: +25% movement speed
Ultimate: Final Gambit Ace uses a powered up version of one of his abilities. Ultimate Cost: 1890. To understand how Ultimate Costs work and how this affects things, I'll link the overwatch gamepedia on the subject: Link Here Bag of Dice Ace pulls out a bag, and throws it upwards. It explodes, and Loaded Dice start to rain from the sky.
Cast time: 0.3 seconds
Radius: 12 meters
Amount of Loaded Dice: 40
Duration: 8 seconds
As opposed to bouncing, the Loaded Dice explode on impact.
52 Pickup Ace pulls out a deck of cards, and flings it forwards. On contact, Tricked Cards start flying everywhere.
Cast time: 0.2 seconds
Projectile type: Linear
Projectile speed: 80m/sec
Amount of Tricked Cards: 52
Duration: 10 seconds
I'm the least sure of this one's balance. While 52 cards are a lot, they do spread out and fly in every possible direction, meaning it's a bit harder to be hit unless standing at the impact zone of the deck. Tell me your suggestions on how to tweak this one especially.
Lucky Coin Ace takes out his golden coin, and flips it. He buffs allies in a multitude of ways.
Radius: 10 meters
Cast time: 0.4 seconds
Duration: 10 seconds
Effects:
Each character heals half their health over the duration (ex. Roadhog heals 30 health per second, tracer heals 7.5 health per second)
Appearance: Ace is a light skinned male, standing 5 foot 3 inches, with a thinner body. He wears a long, flowing black suit jacket, with red running along the edges and his cuffs. In the inner pocket of his suit jacket, he has two pockets with decks of cards. Underneath this suit jacket, he wears a nice red suit, with a black Spade shaped bow tie. He wears a black top hat, with a red band running around it. Tucked into this band, you'll find an Ace of Hearts. On his face, he wears a mask that covers his eyes, with the right side being a red Diamond, and the left being a black Club. In his left hand, the one not holding his weapon, he has tucked a card up his sleeve. To get an idea at what his irregular suit jacket looks like compare to this image for the DnD Homebrew class Card Dealer.
Royal Flush: His weapon is a sleek jet black and crimson red pistol, with a black Spade on the barrel, a black Club on the butt end, a red Diamond on each clip he loads and has a Heart shaped muzzle. To get an idea at the color and basic shape of the gun, the best comparison is the Last Hand ornament for the Ace of Spades from Destiny 2.
Personality: Ace acts very confident and charming, hiding his cunning and sneaky nature. When talking to other people, he tries to flatter them, and deceive them into trusting him.
Skins
Rare
Winnings: Recolor to lighter and muted green
References bills, like the American or Canadian 20 dollar bills
Low Chips: Recolor to white, blue and green
References the typical Poker Chip colors for a chip worth 1, 10 and 25 dollars
High Chips: Recolor to pink, yellow and brown
References the typical Poker Chip colors for a chip worth 250, 1000 and 5000 dollars
Die: Recolor to black and white
References the colors of your typical die
Epic
Bloody Spade: All black is switched to red, while red is switched to black. All red becomes deeper and more blood-like.
Inverted: All black is switched to white, while red is switched to cyan.
Legendary
Joker: He wears a Jester outfit, if the name didn't give it away. The color of both the outfit and the Royal Flush are deep purple and sky blue.
Shark: Ace takes on a black tuxedo jacket, with the cuffs and inside shirt being red. His top hat is replaced with a black and red fedora, with a card slipped in. In his right chest pocket and up his sleeves, you'll find cards (SHOCKING!!!). He wears a bright white tie, and a heart shaped pin on the left side of his chest.
Skin Description: While Ace is a talented criminal who evades the law and generally screws up people's lives, he will always find time to visit a casino, wearing an "inconspicuous" outfit,
Robber: Wears a black jacket, jeans, sunglasses, black bandanna wrapped around his mouth and nose, and a cap. Meant to hide his identity by showing as little as possible. The Royal Flush loses all color and style, and just looks like your typical pistol.
Skin Description: His first ever heist went without a hitch, and let him fire a weapon for the first time. He enjoyed the feeling, and kept going back to rob banks over and over again, leading him to where he is today.
Lavished: Ace is adorned with gold chains and diamond rings, shaped as the four suits. His suit jacket turns to a shining silver, and his cards are outlined in a glowing gold.
Skin Description: Despite never stealing and committing crimes for the money, he had so much of it that he made himself this ridiculously over the top outfit.
Golden Gun
If I could make it so, I'd have two golden gun options: One of them turns Royal Flush's crimson red to gold, and the other turns it's jet black to gold. If this would be the case, the respective cards would turn gold accordingly, and the dice would turn gold too.
And there's Ace for you, but revamped! Tell me if these changes change him to be a bit better. As always, all criticism and feedback are welcome! Also, just for you McMetas, I added Voice Lines, Interactions, Emotes, Victory Poses and Highlight Intros in this doc: https://docs.google.com/document/d/1RzQLD3KctR29FxGGrt6-bfwrXwDbhUJfAOQ7JjAQUEk/edit?usp=sharing. The doc is able to be commented on, so add your suggestions into the doc if you want.
(This is outdated. I made an updated version that changes how his abilities and weapon function.) Ace is much more based around his aesthetic than anything else. I've always had a thing for a gambler and card aesthetic, and he is the result. He is very RNG based, so hate on that all you want. I know RNG doesn't have a place in Overwatch, but it fits the theme, so hear me out first. I tried to design it so that RNG isn't going to be what kills you.
"When the cards are down, I'm always on top."
Profile Real Name: Tristan Alleo Age: 19 Occupation: Criminal, Gambler Affiliation: The Ace In The Hole Story (If this is too vague for you, this link will bring you to his full story) A boy ignored for all his life, He had it hard and filled with strife. Ignored by siblings, unseen by his parents To everyone else, he was nothing, transparent “I’ll show them all!” he thought one day “I will make them see it my way!” And so, with that, he put forth a guise Built off of deception and lies Talented and cunning, clever and smart He knew just how to break one’s heart With this persona, he committed some crimes And he did it again, so many times All his life, he had tried to belong Only now does he see he was oh so wrong A boy ignored, but it’s all the same. Now they all shall know his name. - A note left in a robbed bank vault, alongside a bloodied Ace of Spades Gameplay Health: 200 Role: Damage Difficulty: * * * Strengths: Unpredictability, high and consistent damage at medium and short range Weaknesses: Unreliable fire and abilities, lack of movement options, preparation required for ultimate to be effective General Strategy: While your abilities have many distinct possibilities, they each have the same general purpose. Loaded Die is good for crowd control, especially when thrown behind shields, Card Trick is good for single target and Coin Toss is good to initiate a 1v1. On the other hand, your weapon might change your strategy a lot, so adapt to it. Final Gambit should be prepared before entering a fight to guarantee you get the outcome you want. Generally, play like Mccree at medium to close range, attempting to 1v1. Primary Fire: Royal Flush Ace's specially made pistol has been modeled to fire four types of ammunition, each with unique stats.
Spade Shot
Club Rounds
Diamond Bullet
Heart of Lead
Firing type
Hitscan
Arcing projectiles
Hitscan
Linear projectile
Projectile speed
N/A
40m/sec
N/A
80m/sec
Ammo consumption
1 shot only
3 per shot, out of 21
1 per shot, out of 13
1 per shot, out of 6
Fire rate
1 shot per second (only in custom games with increased ammo)
1 shot per 0.8 seconds
2 shots per seconds
1 shot per 0.75 seconds
Damage
120-90
25 damage per round
50-30
65
Headshots
Yes
No
Yes
Yes
Falloff Range
30-45m
No range limit
25-45
No range limit
Description
His Ace in the hole, the Spade Shot is a massive round that deals heavy damage.
The most unique type, the Clubs Rounds split into three pieces on fire.
Standard issue ammunition, stylized just for Ace.
Powerful at any range, his Hearts of Lead are illegal in many countries.
Reload time: 0.5 seconds
Beside the ammo count, the corresponding suit symbol is shown to indicate what you are firing
For comparisons, Zenyatta's Orbs of Destruction move at 90m/sec
Ability 1: Loaded Die Ace throws out a grenade, stylized as a die.
Casting time: 0.1 seconds
Projectile type: Arcing projectile
Possibilities:
1: Radius of 3 meters, damage of 60, projectile speed of 30m/sec, explodes on contact
2: Radius of 5 meters, damage of 30, projectile speed of 50m/sec, explodes on contact with enemy or after 3 bounces, disables abilities for 3 seconds
3: Radius of 4 meters, damage of 70, projectile speed of 20m/sec, explodes on contact with enemy or after 10 bounces, damages Ace for 50
4: Radius of 2.5 meters, damage of 60, projectile speed of 25m/sec, explodes on contact with enemy or after 5 bounces, actively seeks out enemies
5: Radius of 3 meters, damage of 40, projectile speed of 30m/sec, explodes on contact with a shield or after 6 bounces, contact with shield removes half the shields total health, actively seeks out shields
6: Radius of 4 meters, damage of 50, projectile speed of 40m/sec, explodes on contact, Ace heals for 50% of damage dealt or gains extra Armor if Health maxes out
Bouncing does include bouncing off walls, and all grenades except 5 go through shields without exploding
Cooldown: 9 seconds
For comparisons, Junkrat's Concussion Mines have a radius of 3m, and his Frag Launcher has a projectile speed of 25m/sec
Ability 2: Card Trick Ace takes a card from in his sleeve, and flings it forward.
Casting time: 0.2 seconds
Projectile type: Linear Projectile
Projectile speed: 60m/sec
Range limit: 40 meters
Possibilities:
Ace of Spades: Deals 75 damage, homes in on enemies
Ace of Clubs: Deals 60 damage, after the Tricked Card moves 20 meters, splits into 3 pieces that travel at the same speed and deal 25 damage each
Ace of Hearts: Deals 50 damage, if the Tricked Card hits, Ace heals 80 health instantly.
Ace of Diamonds: Deals 60 damage, if the Tricked Card hits, target deals -25% damage for 7 seconds
Joker: Deals 30 damage, curves towards enemies, after the Tricked Card moves 30 meters, splits into 3 pieces that travel 50m/sec and deal 10 damage each, if the Tricked Card kills an enemy, Ace heals 50 Health and target deals -10% damage for 5 seconds (each split piece can individually trigger the healing and damage reduction)
Cooldown: 11 seconds
For comparisons, Zenyatta's Orbs of Destruction move at 90m/sec
Ability 3: Coin Toss Ace tosses a coin, either healing himself or buffing himself.
Cast time: 0.8 seconds
Duration: 7 seconds
Cooldown: 12 seconds
Heads
Healing: 100 Health over the duration
Damage taken: -10%
Tails
Damage buff: +50% damage
Speed buff: +25% movement speed
Ultimate: Final Gambit
"Time to roll the odds."
Ace pulls out one of his abilities, and uses a souped-up version of it. On cast, Ace pulls out a glowing die, a straight flush, or golden coin. Casting again activates the respective Ultimate, while firing cancels it. Cancelling doesn't drain your ult, but you must wait one whole second to try again. Ultimate Cost: 1890. To understand how Ultimate Costs work and how this affects things, I'll link the overwatch gamepedia on the subject: Link Here Bag of Dice Ace pulls out a bag, and throws it upwards. It explodes, and Loaded Dice start to rain from the sky.
Cast time: 0.3 seconds
Radius: 12 meters
Amount of Loaded Dice: 40
Duration: 8 seconds
As opposed to bouncing, the Loaded Dice explode on impact.
52 Pickup Ace pulls out a deck of cards, and flings it forwards. On contact, Tricked Cards start flying everywhere.
Cast time: 0.2 seconds
Projectile type: Linear
Projectile speed: 80m/sec
Amount of Tricked Cards: 52
Duration: 10 seconds
I'm the least sure of this one's balance. While 52 cards are a lot, they do spread out and fly in every possible direction, meaning it's a bit harder to be hit unless standing at the impact zone of the deck. Tell me your suggestions on how to tweak this one especially.
Lucky Coin Ace takes out his golden coin, and flips it. He either heals allies and increases their ultimate germination, or buffs them and lowers their cool down times.
Radius: 10 meters
Cast time: 0.4 seconds
Duration: 10 seconds
Heads
Each character heals half their health over the duration (ex. Roadhog heals 30 health per second, tracer heals 7.5 health per second)
Appearance: Ace is a light skinned male, standing 5 foot 3 inches, with a thinner body. He wears a long, flowing black suit jacket, with red running along the edges and his cuffs. In the inner pocket of his suit jacket, he has two pockets with decks of cards. Underneath this suit jacket, he wears a nice red suit, with a black Spade shaped bow tie. He wears a black top hat, with a red band running around it. Tucked into this band, you'll find an Ace of Hearts. On his face, he wears a mask that covers his eyes, with the left side being a red Diamond, and the left being a black Club. In his left hand, the one not holding his weapon, he has tucked a card up his sleeve. To get an idea at what his irregular suit jacket looks like compare to this image for the DnD Homebrew class Card Dealer.
Royal Flush: His weapon is a sleek jet black and crimson red pistol, with a black Spade on the barrel, a black Club on the butt end, a red Diamond on each clip he loads and has a Heart shaped muzzle. To get an idea at the color and basic shape of the gun, the best comparison is the Last Hand ornament for the Ace of Spades from Destiny 2.
Personality: Ace acts very confident and charming, hiding his cunning and sneaky nature. When talking to other people, he tries to flatter them, and deceive them into trusting him.
Skins
Rare
Winnings: Recolor to lighter and muted green
References bills, like the American or Canadian 20 dollar bills
Low Chips: Recolor to white, blue and green
References the typical Poker Chip colors for a chip worth 1, 10 and 25 dollars
High Chips: Recolor to pink, yellow and brown
References the typical Poker Chip colors for a chip worth 250, 1000 and 5000 dollars
Die: Recolor to black and white
References the colors of your typical die
Epic
Bloody Spade: All black is switched to red, while red is switched to black. All red becomes deeper and more blood-like.
Can't think of a second one. Sorry!
Legendary
Joker: He wears a Jester outfit, if the name didn't give it away. The color of both the outfit and the Royal Flush are deep purple and sky blue.
Shark: Ace takes on a black tuxedo jacket, with the cuffs and inside shirt being red. His top hat is replaced with a black and red fedora, with a card slipped in. In his right chest pocket and up his sleeves, you'll find cards (SHOCKING!!!). He wears a bright white tie, and a heart shaped pin on the left side of his chest.
Skin Description: While Ace is a talented criminal who evades the law and generally screws up people's lives, he will always find time to visit a casino, wearing an "inconspicuous" outfit,
Robber: Wears a black jacket, jeans, sunglasses, black bandanna wrapped around his mouth and nose, and a cap. Meant to hide his identity by showing as little as possible. The Royal Flush loses all color and style, and just looks like your typical pistol.
Skin Description: His first ever heist went without a hitch, and let him fire a weapon for the first time. He enjoyed the feeling, and kept going back to rob banks over and over again, leading him to where he is today.
Lavished: Ace is adorned with gold chains and diamond rings, shaped as the four suits. His suit jacket turns to a shining silver, and his cards are outlined in a glowing gold.
Skin Description: Despite never stealing and committing crimes for the money, he had so much of it that he made himself this ridiculously over the top outfit.
Golden Gun
If I could make it so, I'd have two golden gun options: One of them turns Royal Flush's crimson red to gold, and the other turns it's jet black to gold. If this would be the case, the respective cards would turn gold accordingly, and the dice would turn gold too.
And there's Ace for you! I hope you can accept that I incorporated RNG into this character to fit the theme, and how hard I tried to make it not too impactful on the overall kit. I also tried something new with the story, opting to tell it through a poem, despite my inability to write one. Tell me if you like this style of not telling you the whole story, I have an idea in the works that tells it's story in a similar way. Of course, all criticism and feedback are welcome!
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
07382: [Debugger] Hang and memory leak when using save command. (hap)
07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)
New working machines
The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
Police Force (LG-4) Germany [IPDB, PinMame]
Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
Robocop (2.9) [IPDB, PinMame]
Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
Yamaha MU100B [Alexander Troosh, R. Belmont]
New working software list additions
apple2_flop_clcracked:
The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
Chipwits [LoGo, Firehawke]
apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, ApMay), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
smc777: Yakyuu-Kyou [TurboMajikon]
specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
st_flop:
Highway Encounter (unreleased) [ICEknight]
Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]
spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]
Source Changes
wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]
bus/ss50: Added support for additional SS-30 cards. [68bit]
MP-T timecounter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
swtpc09.cpp updates: [68bit]
Added support for UniFLEX floppy disk image files.
Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
Fixed banked memory implementation.
Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
Added DC5 floppy controller as default slot option.
formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]
unidasm updates: [AJR]
Added r65c02, score7, unsp12 and unsp20 support.
Fixed address shift for scudsp and hd61700.
upd7810: Fixed breakpoints, and added notes. [AJR]
trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
Enabled default move constructoassignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
Refactored info XML creation code to improve performance. [Nathan Woods]
Allowed machine info fragments to be generated in parallel.
Changed formatting code to use I/O streams, and reduced redundant code.
Sort filtered devices lexically by short name.
Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
Lua engine updates: [Nathan Woods]
Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
Added a mechanism for Lua plugins to configure mandatory image devices.
Exposed input device classes, devices and device items.
Changed seq_poll_start to take the input item class as a string.
Added a hook before settings are loaded, allowing default input port values to be changed.
Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]
einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
nsc810: Implemented port bit set/clear. [Nigel Barnes]
hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
mindset.cpp updates: [O. Galibert]
Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
Fixed transparent blit.
Added modules, and implemented stereo sound module.
mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
RS-232 module is missing interrupt support for now.
atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
Currently supports i386, arm7, ppc, z80 and m6502.
Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
midvunit.cpp: Added stubs for linking support. [Risugami]
subsino.cpp updates: [Roberto Fresca, TeamEurope]
Added Victor 5 and Victor 21 speech emulation.
Added missing sample ROM dumps.
Confirmed the bipolar PROM dump for Victor 5.
pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
SGI Newport graphics updates: [Ryan Holtz]
Re-implemented logging code for external viewer.
Fixed 8 BPP overlay bit combination.
Fixed broken blending.
Added bit lane expansion, needed for proper double-buffered accesses.
Simplified default color accesses.
dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
agat: Added support for Nippel Clock slot card. [shattered]
Show decrypted KONAMI1 opcodes in the debugger. [smf]
wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
mu100: Dumped v1.03 BIOS. [Alexander Troosh]
mu80: Added wave ROMs. [Alexander Troosh]
mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]
tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
sbrkout.cpp: Verified main CPU clock frequency. [Guru]
subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
m72.cpp: Re-redumped GAL for lohtb. [parramon]
model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
at.cpp: Added seven additional BIOS dumps to at. [rfka01]
genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
I like seeing all of these stories about 2000's underground poker. I wrote about my time in the 2000's running an underground poker ring in Charleston South Carolina. Here is what was going on in South Carolina during that time. This was a real cat and mouse game with the police that turned into a poker game all on its own. https://www.cardplayer.com/poker-news/4065-poker-players-fight-the-law-in-south-carolina Chapter 1 https://imgur.com/gzs3uYJ Every other morning as I iron my shirt for work I am reminded of the secret life that I had lived for nearly two years. See, an eight foot by four foot felt poker table with a four inch raised padded rail, automatic card shuffler, and chip drop-slot makes for a great ironing board. In a pinch it also serves many other, equally as important purposes. I name them off in my head as I flatten the collar of my favorite blue shirt; a large desk for history homework, a hard table for an impromptu interrogation, a soft platform for sweaty sex, and of course a poker table for making money. I put on my shirt, still hot from the iron and I roll up my sleeves as I walk down the stairs from the third story of my townhouse. The October air in Charleston is cool and feels good against the heat on the back of my neck. I slide into my shiny red BMW, nearly two years old now, but paid for. The smell of raw leather still lingers in the interior, and seems stronger on mornings like these. I instinctively push the button on the center console to lock the doors before I grab the gear shift and put the car into reverse. I don’t know why BMW doesn’t make them lock automatically. I pull out onto the highway and spin the tires, listening to the 330 horsepower wake up the car. I’m not in a hurry or anything, in fact I haven’t been in a hurry for quite some time. It’s just that it is sometimes important to make it look like you are in a rush, and sometimes it is just because it feels damn good to go fast. “Folks don’t get wealthy by being in a hurry.” I remember lecturing to Kevin in one of the first months of our two year, million dollar endeavor. He was always in a hurry. I still stand by my saying, though I should have replaced “wealthy” with “anything they want.” Folks don’t get anything they want by being in a hurry. Oprah Winfrey did not get rich by rushing into having a talk show with a book club, and presidents don’t get into the White House by throwing their name on the ticket the minute the idea pops into their head. No. Oprah started by landing a co-anchor position on the local nightly news. And Ronald Reagan started as a B-list actor before becoming president of the Screen Actors Guild, Governor of California, and finally President of the United States. People don’t get married by flying to Vegas minutes after meeting each other, or after a one night stand. Well, maybe they do, but this is why it doesn’t work. They slow down and date for years, are engaged for another and then they get married, in a church, surrounded by their families and are then taken off in a horse drawn carriage to their honeymoon. That’s how you fucking do it. It is an uneventful two hour drive on highway 17 going north. Myrtle Beach isn’t really busy this time of year, but the traffic is still just as bad. It’s a good thing that I am not in a hurry. I pull into my VIP spot with almost an hour to spare, the parking lot is empty except for a few cars spattered in the first two rows. An old minivan with curtains on the windows, a Ford Escort with a spare tire rusting on the rear axle, and an old Chevy truck with a child’s car seat in the passenger side, just to name a few. The owners of which are probably already claiming their lucky seats. Fucking suckers. They all probably rushed to get here too and onto the boat. I stay in my car for another 15 minutes and wait, listening to the ‘pumped’ playlist on my iPod, my car’s premium speakers matching perfectly to the acoustics of the interior space. I think just for a second about pulling out of my space and driving further up the coast to Atlantic City. I would probably be too exhausted from the drive by the time I got there and would sleep in the hotel until late at night. That is when the real whales come out. Here on the 11 am Myrtle Beach casino boat the closest thing to a whale is the 350 pound mother of five glued to a stool in front of the “Wheel of Fortune” slot machine. I don’t leave, instead I open my glove box and stuff six 100 dollar bills into my pants pocket, any more or any less would be unnecessary, at least on a Wednesday. I walk slowly up to the path and say hi to Dave as I pass up onto the ramp. I don’t need to show any ID to board. “Good Morning, Ryan.” Dave says as he straightens his back and pulls the daily newspaper from his stand, handing it to me. They all know me by name; I know most of theirs too, but not them. Which is alright, that makes us even. I pass through the halls and by the sad looking, unlit slot machines. Some people have already claimed their seat with a jacket and their lucky bucket. I go up to the tallest portion of the ship, the poker room, and head out onto the deck. No one else is out here, probably due to the two flights of stairs and the fact that there is a free buffet on the floor below. I sit down in one of the cushioned white chairs and pull the first cigar of the day out of my shirt pocket. I light it with my silver Zippo that is etched with a royal flush and blow out the puff of smoke as I put my feet up on the metal rail. It’s going to be another half hour before we undock and another half hour after that while we float out into international waters. I know from experience that this cigar will last exactly one hour, paired with two Grey Goose and Red Bulls it is truly the breakfast of champions. At this time most people in the eastern half of the United States are sipping on their second cup of coffee while sitting on their uncomfortable office chairs in their grey or brown cubicles. I think about this just as land disappears from sight over my polished black Italian shoes. That could be me, making 40k a year in an unhappy office; only looking forward to the weekends for freedom. My college degree is somewhere in a box already. I graduated in May, majoring in business management with a 4.0 GPA. My parents were thrilled; their little boy had accomplished something great. They didn’t know. Their little boy hadn’t been a little boy in a long time, and he had already accomplished something so great that he couldn’t even tell them. Fuck a degree, fuck a 4.0. The only reason I had even stayed in school for my last year was because I had nothing better to do, not because I wanted a fucking job. My parents think that I have submitted my application to nearly every business in Charleston. “Sorry mom, this economy just isn’t a good one for a freshly graduated 23 year old. They want someone with more experience.” I’m not sure how true this is, because I haven’t even made my resume, let alone actually gave it to a company. I was too scared of getting hired. So I don’t travel back to Ohio to visit them that often. I couldn’t lie to my mother right to her face. I could lie to nine strangers around a piece of felt, and they would believe me, but to my mom, no. I sometimes think that if she knew the basics of poker, she could beat me. My coworkers are all already around the table when the signal is called for the first hand to be dealt. I take the last good drag off of my cigar and tossed it over the two decks below into the water and grab my Vodka Red Bull and headed inside. The scene has changed dramatically from an hour ago. I slowly walk to the open chair on the right end of the table in seat three and pull 400 dollars out as I sit down. I surveyed the table while walking up. Most people have 200 dollars; one guy has about 350 dollars with his wallet next to his stack on the table. Sometimes it’s good to be the last to sit. I know exactly how much to put down to top everyone yet not be too robust and scare everyone off when I am in a hand. Mr. Wallet is not afraid to lose every bit of that 350, and I have to have that covered. The locals know me – and my play. They know exactly what I am doing – they think they know exactly what I am doing, I’m not worried about them. The good thing about casinos is the vacationers; rotating money. None of them know me or how I play, but I know all of them and exactly how they play. Well, at least the 90 percent of them that play the same damn way. This is especially true of the ones with dark sunglasses, or earphones, or their lucky card covers. They watch too much T.V. The dealer knows me by name and after taking my frequent player card he slides over my stacks of chips. Mostly white-one dollar and red-five dollar chips, but a few are green-twenty five dollar chips. “There you go, Ryan. Good luck” He says, tapping the top of the largest stack. Luck? I don’t know what it is about tapping and poker. I look around the table and catch a glimpse of a sunglassed teenager tapping the rail with a green chip, a fat man with an iPod tapping his knee along with the beat of his music and then the dealer tapping my white chips. And of course the tapping that every player does when they say “check”. I swear if I could block everything else out but the tapping it would sound like some sort of long lonely song. I grabbed my chips and pulled them close to the rail. The sound of chips clanking together is a sound that every poker player knows. It is especially prevalent during the first ten minutes of any game. Most people have been waiting, impatiently, to get those chips, and now they want to feel them in their hands. They want to show off their talent of chip-shuffling, and chip-bouncing, or other hand tricks. I have seen them all. Chip tricks are cheap tricks, who do these fuckers think they are? I can’t resist. I take a stack of three red chips and three white chips and put them side by side. I shuffle them once with perfect form, and then I cut the stack of six into two stacks of three again and shuffle once more. I again put them in two stacks of three and shuffle one last time. When I split them again they are in two perfect stacks of three reds and three whites. I amuse myself by doing this a few more times. No one is watching. They are all busy doing the exact same thing; killing the two minutes while the dealer shuffles the brand new deck of cards. Before I know it I have two cards in front of me and I take a quick peak. 4d9c. Rags, I have a 32 percent chance of catching a pair, and that wouldn’t even help. I probably have less than a 5 percent chance of winning this hand.. “Fold.” I say, tossing my cards into the middle of the table as I slump back into my chair. I’m in no rush.
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
07382: [Debugger] Hang and memory leak when using save command. (hap)
07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)
New working machines
The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
Police Force (LG-4) Germany [IPDB, PinMame]
Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
Robocop (2.9) [IPDB, PinMame]
Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
Yamaha MU100B [Alexander Troosh, R. Belmont]
New working software list additions
apple2_flop_clcracked:
The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
Chipwits [LoGo, Firehawke]
apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, ApMay), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
smc777: Yakyuu-Kyou [TurboMajikon]
specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
st_flop:
Highway Encounter (unreleased) [ICEknight]
Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]
spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]
Source Changes
wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]
bus/ss50: Added support for additional SS-30 cards. [68bit]
MP-T timecounter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
swtpc09.cpp updates: [68bit]
Added support for UniFLEX floppy disk image files.
Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
Fixed banked memory implementation.
Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
Added DC5 floppy controller as default slot option.
formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]
unidasm updates: [AJR]
Added r65c02, score7, unsp12 and unsp20 support.
Fixed address shift for scudsp and hd61700.
upd7810: Fixed breakpoints, and added notes. [AJR]
trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
Enabled default move constructoassignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
Refactored info XML creation code to improve performance. [Nathan Woods]
Allowed machine info fragments to be generated in parallel.
Changed formatting code to use I/O streams, and reduced redundant code.
Sort filtered devices lexically by short name.
Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
Lua engine updates: [Nathan Woods]
Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
Added a mechanism for Lua plugins to configure mandatory image devices.
Exposed input device classes, devices and device items.
Changed seq_poll_start to take the input item class as a string.
Added a hook before settings are loaded, allowing default input port values to be changed.
Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]
einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
nsc810: Implemented port bit set/clear. [Nigel Barnes]
hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
mindset.cpp updates: [O. Galibert]
Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
Fixed transparent blit.
Added modules, and implemented stereo sound module.
mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
RS-232 module is missing interrupt support for now.
atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
Currently supports i386, arm7, ppc, z80 and m6502.
Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
midvunit.cpp: Added stubs for linking support. [Risugami]
subsino.cpp updates: [Roberto Fresca, TeamEurope]
Added Victor 5 and Victor 21 speech emulation.
Added missing sample ROM dumps.
Confirmed the bipolar PROM dump for Victor 5.
pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
SGI Newport graphics updates: [Ryan Holtz]
Re-implemented logging code for external viewer.
Fixed 8 BPP overlay bit combination.
Fixed broken blending.
Added bit lane expansion, needed for proper double-buffered accesses.
Simplified default color accesses.
dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
agat: Added support for Nippel Clock slot card. [shattered]
Show decrypted KONAMI1 opcodes in the debugger. [smf]
wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
mu100: Dumped v1.03 BIOS. [Alexander Troosh]
mu80: Added wave ROMs. [Alexander Troosh]
mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]
tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
sbrkout.cpp: Verified main CPU clock frequency. [Guru]
subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
m72.cpp: Re-redumped GAL for lohtb. [parramon]
model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
at.cpp: Added seven additional BIOS dumps to at. [rfka01]
genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
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The enemy of James Bond playing with some chips About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... Enjoy. Watch in HD for best effect. Subscribe for more poker tutorialsPlease check out my other videosLearn the poker Chip shufflehttp://www.youtube.com/watc... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... This is the first of my series; it's aimed to allow you to do professional tricks at home. The "Casino Royale™" poker trick is a good way to start off; it lo... casino royale poker chip trick tutorial About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ...